package mesh;
import input.Controller;

import org.lwjgl.util.vector.Vector3f;


public class Player extends Mesh{
	
    public Vector3f rotation = new Vector3f(0, 0, 0);
    public  Vector3f position = new Vector3f(0, 0, 0);
	
	private Controller controls;
	
	public Player() {
		
		controls = new Controller();
	}
	
	public void update(){

		controls.tick();
		
		position = controls.position;
		rotation = controls.rotation;
	}
}
